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welcome
introduction
African Chess Book
The Culling
introduction
moss beast
garron
baal
mirra
boltar
cozards
zock
enlil
living death traps
servant of evil
desert scorpions
dragoras sanctum
hulkan Mole Monster
Narkum fly king
cragmar man of stone
gator reptile warrior
winged lion
master of the deep
ice kingdom
snowy mountains
curse of loktar
demon of fire
spirit of the sky
the Evil one
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flector-hi-speed-solar-cruiser
30-mortex-molten-trail
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The Ancestral Trail: An Epic Story of Myths, Magic and Monsters

CLICK HERE TO READ FIRST CHAPTERS (Remember - Scroll Down and Leave a Review)

Cover
Click on Picture

Title

Subtitle

Publication Date

Issue

ISBN

The Moss Beast

In The Grip of the Slime River Ghoul

December 30, 1992

#1

ISBN 0-7485-4080-6

Richard and Orkan meet the scribe Melek, before an encounter with the first monster the Ancestral World throws at Richard - Sumar the Moss Beast!

Tolosh of the Garoon

Mortal Danger in Enchanted Waters

January 13, 1993

#2

ISBN 0-7485-4036-9

A precious pod lies at the bottom of Lake Garoon. Will Richard and his companions survive their attempts to retrieve it?

Baal the Giant Spider

Caught in a Sticky Web of Evil

January 27, 1993

#3

ISBN 0-7485-4037-7

The daring trio and their new ally come face to face with a monstrous spider. But there is even more danger ahead in Baal's sticky domain.

Mirra the Magician

Battle of Wits in the City of Stone

February 10, 1993

#4

ISBN 0-7485-4038-5

A Guardian has been turned to stone by the cunning Mirra. Can the trio outwit the evil magician to release the Guardian and escape from the City of Stone in one piece?

Boltor, Bird of Thunder

Air Attack over Desert Wastes

February 24, 1993

#5

ISBN 0-7485-4039-3

The hapless trio are saved by a giant bird as they spiral through the air to certain death. But can their saviour save himself from a vicious air attack by Boltor and his forces?

Cozards and Killer Bees

Death Squads in the Dying Woods

March 10, 1993

#6

ISBN 0-7485-4040-7

The Evil One's stormtroopers are on a search-and-destroy mission in Green Man Wood. Will our heroes manage to evade the Cozards' deadly tactics or will they have to stay put?

Zock, Cannibal Chief

Trapped in the Caves of Flesh-Eating Dwarfs

March 24, 1993

#7

ISBN 0-7485-4041-5

Our friends fall into the hands of greedy cannibal dwarfs and are being held deep in the caves of Kanbala. Are they destined for the pot?

Enlil's Dungeon

Dicing with Death in the Bubbling Cauldron

April 7, 1993

#8

ISBN 0-7485-4042-3

The three companions trick their way past vicious guards and into the heart of a bubbling volcano. Will they find it so easy to retrieve the pod and escape from the evil bat's fiery domain?

Living Death Traps

Caught in the Jaws of Killer Plants

April 21, 1993

#9

ISBN 0-7485-4043-1

Melek has a near escape when he attempts a daring rescue - then things hot up fast in the Dead Wood.

Zibella's Fortress

Sorcery and Witchcraft in the Watery Depths

May 5, 1993

#10

ISBN 0-7485-4043-1

More than one surprise lies in store for the trio when they find themselves in the magical crystal fortress of an evil sorceress.

Klaw, Servant of Evil

Battling the Army of Bonemen

May 19, 1993

#11

ISBN 0-7485-4195-0

Melek braves the Pit of Perils and saves the live of a dying Guardian. Then the trio are confronted by her captor and his hideous bone army.

Scorpions of the Desert

Deadly Guards of the Sandy Fortress

June 2, 1993

#12

ISBN 0-7485-4196-9

Fresh from the battle with Klaw's fearsome army of bonemen, our heroes face an even more terrifying foe - the squads of giant scorpions who guard Sand City. How will the trio face against creatures who have a deadly sting in their tail?

Dragora's Inner Sanctum

Fight to the Death in Cobra's Keep

June 16, 1993

#13

ISBN 0-7485-4197-7

A triple-headed monster guards a precious pod, deep in Cobra's Keep. How will our heroes overcome this deadly serpent of evil?

Hulkan, the Mole Monster

Under Attack from the Mud Warriors

June 30, 1993

#14

ISBN 0-7485-4198-5

After their near escape from Sand City our heroes are concerned by an evil mole monster and his eerie army of mud warriors. How will the trio cope with the unstoppable onslaught?

Narkum, the Fly King

At the Mercy of the Fiendish Spy Master

July 7, 1993

#15

ISBN 0-7485-4199-3

Seeking refuge from flying Grapfrits in the Black Forest, our brave trio come under attack again - from another flying army! Will Richard's increasing abilities help him to evade the airborne attack and find the key to the spy master's power?

Cragmar, Man of Stone

A Fatal Mistake on Plunderer's Plateau

July 21, 1993

#16

ISBN 0-7485-4200-0

On Plunderer's Peak the heroes pit their wits against a giant Man of Stone. Will they overcome him and rescue Zard, the fleet-footed Guardian?

Gator, Reptile Warrior

Battle for Power in the Shadowy Swamps

August 4, 1993

#17

ISBN 0-7485-4201-9

On the trail of a Pod in the Shadow Swamps, the trio get covered in huge blood-sucking leeches, then come face-to-face with a vicious reptile warrior.

Kronis, the Winged Lion

Fight for Freedom in the Whispering Maze

August 18, 1993

#18

ISBN 0-7485-4202-7

Trapped in a maze of streets on Stone Fish Island, the heroes find a Guardian tethered by Kronis' magic. How will the trio evade the evil winged lion and release the Guardian?

Nemis, Master of the Deep

In the Merman's Underwater Prison

September 1, 1993

#19

ISBN 0-7485-4203-5

Seeking safety aboard a deserted ship, the trio find a ghostly welcome. Then they are pulled to the sea floor where the Merman King has a nasty surprise in store for them.

Spector, Keeper of the Ice Kingdom

Trapped in the Wastes of Frigoria

September 15, 1993

#20

ISBN 0-7485-4204-3

After a hazardous journey over icy terrain, the travellers are captured by a hideous one-eyed monster. To escape, they must find a way to avoid his all-seeing eye!

Stridor, Lord of the Snowy Mountains

Facing up to the White Death

September 29, 1993

#21

ISBN 0-7485-4205-1

The trio are battered by freezing winds and blizzards as they fight their way across the Snowy Mountains. Not only must they survive these harsh extremes, but also avoid a confrontation with the lord of this dangerous domain.

Zyton and the Curse of Loktar

Sinister Steps in the Chambers of Fear

October 13, 1993

#22

ISBN 0-7485-4206-X

In their search for the hidden Pod, the trio are faced with a fearsome triple-headed monster and unwittingly invoke the Curse of Loktar. Can they avoid the terrible consequences and escape with their precious prize?

Dagmar, Demon of Fire

Flames of Fury over Yellow Stone Peaks

October 27, 1993

#23

ISBN 0-7485-4207-8

On their way to Yellow Stone Peaks, the trio are attacked by a fire-breathing monster. Will they survive the encounter, or will their efforts go up in smoke so near the final goal?

Syrus, Spirit of the Sky

Devilish Dealings with a Devious Genie

November 10, 1993

#24

ISBN 0-7485-4208-6

The hapless trio are cut down to size by a monstrous genie. They must find a way to break his evil spell and escape his mountain lair. Time is fast running out for the powers of good.

Fenrar, the Desert Stalker

Danger and Deceit at Dead River Sands

November 24, 1993

#25

ISBN 0-7485-4209-4

After a long hot trek, the trio find a refreshing welcome in the cool blue waters at Wizard's Well. The last Pod is near at hand, but danger and deception also await at this oasis.

The Evil One

Fight to the Finish in the Final Battle

December 8, 1993

#

ISBN 0-7485-4310-8

Richard's long and arduous search for the precious pods is over, but the battle for the Ancestral City must still be won. Will the Life Force Pods be returned to the Tree of Life and the Guardians reinstated?

Issue synopsis' are from the blurbs of the actual issues.



The Ancestral Trail: Cyber Challenge in the Next Dimension

Cover
Click on Picture

Title

Subtitle

Publication Date

Issue

ISBN

Tengam, Gravity Defier

Clash of Metal with a Cyber Warrior

December 22, 1993

#27

ISBN 0-7485-4211-6

Trapped in a terrifying time-warp, Richard faces an unforeseen danger. Are his skills and bravery enough to defeat the ruthless new foe?

Zenon, Laser Lancer

In the Clutches of the Creature of Light

January 5, 1994

#28

ISBN 0-7485-4212-4

Richard and Robo encounter a foe that is composed of pure light. Can they evade the creature's deadly spears and find a way to overcome its awesome powers?

Flector, Hi-Speed Solar Cruiser

Battle of Wits with an Airborne Assassin

January 19, 1994

#29

ISBN 0-7485-4213-2

Richard's adventures continue as he meets an invincible adversary that is able to absorb any power. With Robo at his side, Richard also encounters the sinister Pekods.

Mortex, Molten Trail Blazer

White Hot Terror in the Tunnels of Doom

February 2, 1994

#30

ISBN 0-7485-4214-0

Richard is held captive underground by the sinister Pekods. Can he survive his sternest test and defeat the terrifying being of fire?

Holotron, Dynamic Deceiver

Battle of Wits with a Shape Shifter

February 16, 1994

#31

ISBN 0-7485-4215-9

Richard loses Robo and enters a land where nothing is real. Can he find a way to escape the clutched of the incredible shape shifter?

Husasan, Silicon Samurai

Dual of Doom with an Android Warrior

March 2, 1994

#32

ISBN 0-7485-4216-7

Richard battles a robotic swordsman and enters a mysterious library, containing evil from another dimension.

Terraforma, Enviromorpher

Trapped in the Lair of the Land Changer

March 16, 1994

#33

ISBN 0-7485-4217-5

Richard steps into a land of fire and ice to encounter an evil being with the power to transform any environment.

Toxis, Poison Predator

Caught in the Grip of the Slime Creature

March 30, 1994

#34

ISBN 0-7485-4218-3

With Robo at his side, Richard is forced to seek a special potion which will free an awesome creature of the deep.

Identico, Deadly Replicator

Lost in the Factory of Dreams

April 13, 1994

#35

ISBN 0-7485-4500-X

Fantasy turns to fear as Richard and Robo enter a world that exists inside a bubble. To continue their quest they must face the evil Identico and his Replitype hordes.

Scordef, Sinister Supervirus

Hypontized by an Evil Computer Virus

April 27, 1994

#36

ISBN 0-7485-4501-8

At the heart of the Cyber Dimension, Richard must repel the challenge of a deadly living computer virus.

Cronid, Micro Creature

Horror of the Cyber Insects

May 11, 1994

#37

ISBN 0-7485-4502-6

Richard and Robo are trapped in a microscopic world inhabited by the Petronites and their evil master.

Mescon, Menacing Multi-Form

Caged by the Galactic Zoo Keeper

May 25, 1994

#38

ISBN 0-7485-4503-4

Richard and Robo meet a nightmarish creature that is made from the body parts of specimens in a galactic zoo. Can they escape it's evil clutches?

Proton, Power Android

Tank Battle on the Cyber Plains

June 8, 1994

#39

ISBN 0-7485-4504-2

Richard gets behind the controls of a cyber tank and enters a battleground. Can he defeat a gigantic robot to locate the next Omni Piece?

Kentar, Cyber Demon

Fight to the Finish in the Cyber Skies

June 22, 1994

#40

ISBN 0-7485-4505-0

Richard and Robo are lost in a city of clouds. Then they are swallowed by a gigantic robot sea serpent. Is this the end of their adventures?

Continuuma, Empress of Time

Kidnapped by the Controller of Time

July 6, 1994

#41

ISBN 0-7485-4506-9

Richard is lost in history as he comes under attack from an evil time controller. Can he get back to the present and vanquish his foe?

Tyrannix, Robo-Dinosaur

Peril in the Jungles of the Robot King

July 20, 1994

#42

ISBN 0-7485-4507-7

In the midst of a blazing inferno, Richard comes under attack from pre-historic robots. Can he escape a raging forest fire and rescue Robo before it is too late?

Galaxia, Anti-Matter Alien

Marooned in the Domain of Terror

August 3, 1994

#43

ISBN 0-7485-4508-5

Abandoned in the Cyber Dimension, Richard meets a new friend and has to fight an evil creature powered by anti-matter. Can he survive this latest exciting adventure?

Quasar, Faceless Fiend

Sieged by a Savage Super Being

August 17, 1994

#44

ISBN 0-7485-4509-3

Richard finds himself trapped in a world of fractals and meets its ruler, a creature who has no form. Can he and Teeza find a way out of this strange world?

Cortix, Mind Master

Duel of Minds in Computer City

August 31, 1994

#45

ISBN 0-7485-4510-7

The adventures continue as Richard and Teeza meet the guardian of a computerized city. After battling the deadly Mutators, Richard is forced to fight a mind battle.

Hydron, Mercury Monster

Return to the Perilous Sea of Mercury

September 14, 1994

#46

ISBN 0-7485--4511-5

Richard returns to the scene of a previous adventure and once more battles the awesome Hermisites. At the bottom of the Sea of Mercury a prize awaits for him.

Mandelbiot, Fearsome Fractal

Fatal Fury of the Deadly Digital Demon

September 28, 1994

#47

ISBN 0-7485-4512-3

A terrible fractal disease threatens to turn Richard and his two companions into slaves. Can Richard outwit the dreadful Mandelbiot and find the antidote before it is too late?

Pixar, Particle Blaster

Evil Revenge in the City of the Lost

October 12, 1994

#48

ISBN 0-7485-4513-1

Richard continues his search for the last Omni Piece. But first he must defeat Pixar, possessor of on of the most fearsome weapons Richard has ever encountered.

Malachit, Evil Incinerator

Plasma Attack of the Cyber Warrior

October 26, 1994

#49

ISBN 0-7485-4514-X

Richard and Robo are captured by the Dark Robots and taken to a cyber arena. There, Richard is forced to fight for his very existence.

Robo, Robotic Betrayer

Friend Becomes Foe in Battle to the End

November 9, 1994

#50

ISBN 0-7485-4515-8

Richard finds the final Omni Piece and celebrates the end of his quest. However, before he can return home he must face the wrath of one of his closest allies.

Vileeon, Cyber Judge

Trapped in the Court of the Cyber Citadel

November 23, 1994

#51

ISBN 0-7485-4516-6

Richard and Robo are put on trial in a cyber court. The evil judge sentences them both to death and this time there is no escape. Is this really the end for Richard and his friend?

The Evil One

Final Battle with the King of Cyber World

December 7, 1994

#52

ISBN 0-7485-4517-4

The battle between light and darkness reaches its conclusion. Can Richard overcome his fiercest opponent and finally return home?

Issue synopsis' are from the blurbs of the actual issues.

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